Erinnerung: Heute erscheint Patch 1.6 zu The Division. Wartungsarbeiten starten gleich – Patchnotes.

Autor des Artikels: Steven Wilcken

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Erinnerung: Heute erscheint Patch 1.6 zu The Division. Wartungsarbeiten starten gleich – Patchnotes.

Die Mannen von Ubisoft Massive erinnern nochmals daran dass heute, am Dienstag den 28 Februar zwischen 9:30 und 12:30 Wartungsarbeiten an den Server durchgeführt werden. Ziel ist es Patch 1.6 aufzuspielen.

Passend dazu hat man die Patch Notes veröffentlicht.

 

The Division Update 1.6 – The Northern Front

  • The Dark Zone has been expanded with three new areas, Dark Zones 7-9, north of Dark Zone 6 and Midtown East
  • New Landmarks feature waves of enemies, roaming NPCs
  • Landmarks award you with additional loot placed directly into your inventory
  • Fast travel between Dark Zone checkpoints has become available
  • More opportunities for PvE

The Division Update 1.6 – Containment Events

  • New Contamination Events have been added to the Dark Zone.
  • Roughly every hour, elite Cleaners will spawn in the Dark Zone underground.
  • Contamination in those areas will reach lethal levels – the virus filter will not be able to resist it.

The Division Update 1.6 – Dark Zone Leaderboards

  • Dark Zone leaderboards will allow players to compare themselves with others across various weekly and a monthly activities which are tracked and divided between PvP and PvE.
  • For PvP, the tracked activities include Rogues killed, Manhunts survived and Extractions hijacked. For PvE, NPC enemies killed, locked chests looted and items extracted will be tracked.
  • All activities tracked will be added to a total score, divided into three tiers. The higher the score compared other Dark Zone players, the better the reward upon reset.

The Division Update 1.6 – Legendary Difficulty

  • Legendary difficulty mode has been added to Times Square, WarrenGate Power Plant and Napalm Production Site and features new, powerful and smart Last Man Battalion (LMB) enemies.
  • LMB enemies will react to the player’s skills, status effects and constantly try to flank. The will be hard to hit.
  • Legendary difficulty is the most challenging content in the game and is intended for organized groups. Will scale similar to Challenge Mode if trying solo.
  • Named enemies feature their own set of behaviors, roles and skills.
  • All enemies will be a mix of normal, veteran and elite enemies.
  • Rewards player with unique vanity items not available elsewhere in the game, on top of the regular rewards.
  • There are plans to expand Legendary mode to additional missions in the future.

The Division Update 1.6 – Exotics and New Gear Set

  • Named gear pieces and weapons are now called Exotics and have been given their own color in your inventory.
  • Exotic weapons all have their own unique talent. This change is retroactive.
  • Exotic weapon sets have been introduced. Players will need to have two specific Exotic weapons equipped to unlock the talent.
  • Exotic Caches will guarantee an Exotic item, are available as a weekly reward from Legendary difficulty missions.
  • Each Exotic weapon has its own talent. The other two talents will be rolled as usual.
  • These talents will not work with the Alphabridge 4-piece bonus

The Division Update 1.6 – Gear Set Changes

  • Alphabridge 4-piece bonus now shares the free talent from your weapons instead of all three.
  • Frontline’s 4-piece no longer removes the critical hit chance, instead it removes the effect of any mods you have applied to the shield.
  • The Reclaimer set focuses on the Support Station. Its 4-piece bonus activates all Support Station mods simultaneously.
  • It no longer has an effect on consumables.
  • Tactician’s Authority’s buff only disappears after you use a skill.
  • SEEKR 4-piece gear set has been added and specializes in body shots. Provides a guaranteed critical hit after landing two consecutive shots to the body.

The Division Update 1.6 – Armor and Resistances

  • Armor has been removed as a major bonus and replaced with Health. Gear still comes with base armor and some talents will still give bonus armor.
  • Health and stamina are your primary means of toughness.
  • Current Health rolls have been turned into the new stat Resist All.
  • Players who have already rolled quite a bit of Armor will find bonus Health instead when they log in after Update 1.6.
  • Resistances have become analogue instead of binary.
  • Diminishing returns have been added to status effects.
  • Other parts of the game have been re-balanced as a result, to make sure Time to Kill and Time to be Killed stay balanced.
  • All changes are retroactive.

The Division Update 1.6 – Changes to Skills and Skill Power

  • Skill Power has been moved to a system similar to armor, where each new World Tier reached will demand more Skill Power to reach the same effectiveness of player skills.
  • Bigger difference in skill efficiency between low and high Skill Power builds.
  • Changes have been made to Sticky Bomb, First Aid (longer cool down) and Shock Turret.
  • Re-balanced Signature Skills to make it impossible to trigger a Signature Skill when you’re already suffering from its immunity debuff.
  • Tactical link’s damage bonus has been lowered in PvP.

The Division Update 1.6 – PvP Balancing

  • Adrenaline no longer gives an overheal from medkits, instead it will give a heal over time.
  • Hip fire stability while moving has been decreased and a new hip fire camera has been added.
  • Medkits can now be used at full health and remove certain status effects.
  • Survivability talents like On the Move, Battle Buddy and Critical Save have seen some balancing changes
  • The Rejuvenated talent has been changed to give additional resistance to status effects.
  • The damage gap between body damage and headshots has been lowered.
  • When combat rolling, there’s now a one second delay before you can roll again.
  • You can no longer reload your weapon while sprinting.
  • Your enemy’s health bar will flash whenever they use a medkit.

The Division Update 1.6 – Changes to the Economy

  • Unlimited re-calibration has been introduced. The price increases each time, capping out at five re-calibrations.
  • Helping civilians reward Intel.
  • High End pistols in Survival no longer costs Division Tech.
  • Scavenger Box now scales with World Tier.
  • Some item prices for Gear Sets and Exotic Weapons have been tweaked.

The Division Update 1.6 – More Changes

  • All activities – open world, Underground, Survival and Last Stand – now reward their own separate experience points and award their own caches. This occurs every time the player fills the experience bar after reaching max rank,].
  • In Survival, solo players can no longer end up in games with players queuing as a group.
  • Grouping up while in a PvP Survival game has been disabled.
  • Reviving a downed player in Survival always costs a medkit in both PvE and PvP – grouped or not.
  • There will no longer be any overlap of experience points in Underground. Only Underground XP and caches will be awarded.

The Division Update 1.6 – In-game Store

  • With 1.6, the in-game store is being revamped. A new currency is being added and the range of items available for purchase at a special vendor is being extended. This includes new emotes, weapon skins and other vanity items.